Dr Ronald Dyer
FHEA, CQRM
Management School
Senior University Teacher in Project Management
+44 114 215 7179
Full contact details
Management School
Room B066
Sheffield University Management School
Conduit Road
Sheffield
S10 1FL
- Profile
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Ronald Dyer is Academic Lead - Digital Innovation and Senior University Teacher in Complex Project Management for Sheffield University Management School. His focus is on building the school's digital skills roadmap as it relates to AI, Analytics, VR etc.
He possesses over 20 years of project management experience across financial service, education, agriculture and energy focused organisational transformation initiatives.
He has worked on several large IT integration projects at Goldman Sachs, Citi-Bank and the Inter-American Development Bank.
Dr. Dyer is a graduate of Grenoble Ecole de Management, France, where he attained a Doctorate in Business Administration, holds an MBA in Project Management from - Henley Graduate School of Business University of Reading, UK as well as undergraduate degree from Wilfrid Laurier University, Canada in Business Administration.
- Research interests
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Research focuses on utilization of game-based-learning, data visualization and artificial intelligence - technology assets (i.e. artefacts) for improved decision-making and problem-solving within organization.
The research is underpinned by ludus and paidia theory, presenting opportunities for innovative co-created solutions informing human performance improvement through game-play.
These tech-assets/artefacts incorporate AI and analytics leveraging play typologies to identify user approaches to adoption and optimization of operational capabilities, improved synthesis of information, contextualization of opportunities, problems-analysis, scenario development and organizational performance.
The research specifically examines the role of these tech-artefacts play in areas such as (but limited too):
- Project Performance and Lesson Learnt
- Risk Maturity (Enterprise) Evolution
- ICT Capability and Capacity Readiness
- Emerging Technology Adoption &
- Technology-enabled Learning Innovation in Management Education
- Publications
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Journal articles
- Universities and stakeholders: an historical organisational study of evolution and change towards a multi-helix model. Industry and Higher Education. View this article in WRRO
- How high Is high enough? Assessing financial risk for vertical farms using imprecise probability. Sustainability, 14(9).
- Towards a comprehensive methodology for applying enterprise gamification. Decision Science Letters, 10(3), 277-290. View this article in WRRO
- A collaborative decision support system framework for vertical farming business developments. International Journal of Decision Support System Technology, 13(1), 34-66.
- Cultural sense-making integration into risk mitigation strategies towards megaproject success. International Journal of Project Management, 35(7), 1338-1349. View this article in WRRO
- Exploring ad-hoc portfolio management: Does it work, and is it the flexibility that supports project portfolio management?. Procedia Computer Science, 121, 345-355. View this article in WRRO
- Integrating serious games into the engineering curriculum - a game-based learning approach to power systems analysis. International Journal of Computational Vision and Robotics, 6(3), 276-276.
- Exploring the Relevancy of Massive Open Online Courses (MOOCs). Information Resources Management Journal, 27(2), 61-77.
- EJEL Editorial 2024: The Allure of AI in Education. Electronic Journal of e-Learning, 22(5), 00-00.
- EJEL Editorial 2023: Trends and Research Gaps in e-Learning. Electronic Journal of e-Learning, 21(3), 248-257.
Chapters
- Visualizing Your Visualizations: The Role of Meta-visualization in Learning Analytics, Advances in Analytics for Learning and Teaching (pp. 173-188). Springer International Publishing
- Gamified Emissions through the wisdom of crowds In Spanellis A & Harviainen T (Ed.), Transforming Society and Organizations through Gamification From the Sustainable Development Goals to Inclusive Workplaces Palgrave Macmillan.
- A Conceptual Framework for Gamification Measurement, Gamification in Education and Business (pp. 47-66). Springer International Publishing
- Games in Higher Education: Opportunities, Expectations, and Challenges of Curriculum Integration In DeFreitas S & Ott M (Ed.), New Pedagogical Approaches in Game Enhanced Learning Curriculum Integration USA: IGI Global.
- Research group
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- Teaching interests
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Each class represents a unique experience in teaching and learning not just from the perspective as a lecturer but also learning from students through expression of viewpoints, discourse and disagreement.
As such the use of technology is not a requirement but to focus on consistently challenging students to think critically, analyse multi-dimensionally and add value.
Technology is integral as an enabler of autonomous learning and verisimilitude especially when used supplementally to support translation of conceptual knowledge into procedural.
- PhD Supervision
Ronald is interested in supervising PhD's in the following subjects:
- Enterprise Risk Management
- Risk Assessment
- Strategic Risk Management Gamification
- AI & Decision-Making
- Project Risk Management