Dr Laura Sbaffi to develop innovative digital board game to tackle 'predatory publishing'

With an estimated 15,000 predatory journals exploiting researchers worldwide, particularly early-career academics, traditional educational approaches have proven insufficient against increasingly sophisticated fraudulent tactics.

Two dice and four playing pieces on a board game board

With an estimated 15,000 predatory journals exploiting researchers worldwide, particularly early-career academics, traditional educational approaches have proven insufficient against increasingly sophisticated fraudulent tactics.

These deceptive publishers undermine scientific integrity and pose significant risks to researchers' careers and reputations.

The 'Goose & Academic Predator' project has secured funding from the British Academy/Leverhulme Small Research Grants scheme, and combines traditional board game mechanics with artificial intelligence to create an engaging educational experience. Players navigate scenarios that mirror real-world publishing challenges while learning to distinguish between legitimate and predatory publishers. The game's AI component provides dynamic, real-time feedback and adapts to create personalised learning experiences.

Designed as a free, open-source resource, the game will be available to academic institutions worldwide, with particular focus on supporting researchers in regions most affected by predatory publishing practices.

This innovative collaboration between gamification expertise, publishing research, and AI technology represents a new frontier in academic education, positioning the University of Sheffield at the forefront of scholarly integrity initiatives.

Dr Sbaffi said: "I have always been interested in gamification of learning. Several years ago I created a suite of student resources on academic integrity which also included an online game and I contributed to the 'Mind the Gap' human sized game presented by the Centre for Care at the last Festival of Social Science.

"I am really passionate about this project because I believe it could support a lot of academics around the world to make better publishing decisions. When predatory publishers become more sophisticated, our educational tools must evolve too. This game will learn and adapt just like the threats it helps combat.
 
"Predatory journals pose significant risks to researchers, particularly those in the Global South, by undermining the credibility of research, potentially damaging academic careers, and hindering national development. The future of scientific integrity depends on empowering researchers with knowledge. Hopefully, our game will make that knowledge interactive, adaptive, and available to everyone."

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