As a PI in the Responsible Innovation in Technology for Children (RITEC) project, Fiona is leading ecoculturally-informed case study research in four countries in collaboration with UNICEF Innocenti and The LEGO Group.
The primary objective of the RITEC Design Toolbox (RDT) is to develop a framework that maps how the design of children’s digital experiences affects their well-being and provides guidance on how informed design choices can promote positive well-being outcomes.
The RDT is intended for design professionals in the online gaming industry who are creating digital play experiences for children, providing an overview of how to design for children’s well-being in digital play, including a list of relevant game design features.
Dr Fiona Scott said, "It's gratifying to see the findings of our research being used to produce something so meaningful - a set of practical tools for incorporating support for children's well-being into games design processes. Design teams can navigate the toolkit by exploring different aspects of well-being that digital play can support, for example 'relationships' or 'autonomy'. Alternatively, they can explore information about how specific game design features such as 'sensory experiences' or 'narrative' can be supportive of different aspects of children's well-being. The toolbox is the product of a huge amount of research, collaboration and reflection between our own research team and two other research teams, as well as a range of industry partners, UNICEF and LEGO. Our family case study research team included a total of 21 colleagues across four countries (the UK, South Africa, Australia and Cyprus). We spent a total of 14 months researching with 50 children and their families across the four countries".
To find out more about the RITEC Design Toolbox and to download the toolbox, please visit the RITEC Design Toolbox website.